Exergame Fitness | Powered by Motion Fitness

The #1 Source for Interactive

Fitness & Game Products

STAY INFORMED

21stCentury Grants support the creation of community learning centers that provideacademic enrichment opportunities during non-school hours for children,particularly students who attend high-poverty and low-performing schools. Theprogram helps students meet state and local student standards in core academicsubjects, such as reading and math; offers students a broad array of enrichmentactivities that can complement their regular academic programs; and offersliteracy and other educational services to the families of participatingchildren.  (21st Century Community Learning Centers)

Evenwith a well-developed program such as what occurs with the rigors of 21
stCentury Grants, a challenge is to motivate middle school students who have beenin school all day to attend and participate in extended learning opportunities.What happened at Lincoln Middle School was the merging of two efforts, bothdesigned to improve the quality of services provided.  The first was the implementation of anExergaming lab designed to use exercise to improve attention and behaviorduring the school day. The second was a 21st Century Grant thatfunded a supportive environment for kids who need additional tutoring tosupport their academic achievement. The following testimony demonstrates howthese two efforts merged to fundamentally change the success of a 21stCentury Grant program.

 

I have been coordinating after schooland summer school programs at Lincoln Middle School for the last four years.Our program is federally funded by a 21st Century Grant, for whichqualified schools may apply. To be eligible, a school needs to have a highpercentage of students on free and reduced lunch, and a high percentage ofstudents with below proficiency test scores.   The grant provides funding for after-schoolinterventions that support academics.

 

Attendance for our after schoolprograms has been a challenge from the start. Attendance is not mandatory, thus there is little incentive for studentsto stay for additional help.  Inaddition, there is often little or no support at home encouraging them to trysomething new and get needed academic support.  I have tried to come up with activities thatinterest them, embedding academics or mentoring where possible. What I’ve foundis that even if it “smells” academic, they are reticent to sign up, and, ifthey do, it can be difficult to retain them.

 

This year our school was the recipientof a local grant that allowed us to put in an Exergaming lab that uses videogames that can only be activated with exercise. After being disappointed andfrustrated with prior attempts, I was excited at the idea of using the lab as ameans to hook the students into coming to the 1 hour 45 minute sessions ofacademic support. Now students start their sessions with 15 minutes of fun, yetchallenging, exercise on the Exergaming equipment before moving to tutoring.  They enjoy playing with their friends while,at the same time, the exercise prepares their brains to learn. It has been veryencouraging to see that attendance has increased and is now pretty consistent.Students who had not previously attended – even those who for years had refusedto participate – are now taking advantage of our after-school program andbenefiting from it.

 

Overall the Exergaming lab has been anamazing tool to motivate students to attend critically important tutorialsessions. The reason I’m so excited is that the stakes are so high for thesekids. We have been working so hard to give them the support they need in orderto close the achievement gap and be more successful in life.  We have finally found a tool to get thestudents to attend in order for them to take advantage of what’s being offered.

 

Amy Parry

21st Century GrantCoordinator


Amy’s story is yet another example ofhow Exergaming can provide assistance to the overall educationalexperience.  We know that exercise improvesbehavior, learning, and fitness, but when achieved in a gaming environment wehave the added benefit of motivation to regularly participate.



Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect.

FREE CONSULTATION!

Recent Posts

As health clubs across the country begin to make a more conscious effort to include their youngest members in more physical activity, Exergame continues to be the place they choose to go. Multnomah Athletic Club (The MAC) one of the oldest clubs in America. From families to elite athletes attend. Th…Continued

Recent Posts

Recent Posts

Recent Posts

Today our sales team happily returns home back in Chicago, after a long week of trade shows. Late last week we returned to the annual IHRSA Fitness Industry trade show. Directly after this show ended we traveled north to San Fransisco for the 2017 Hilton ALC - America's Leadership Conference.  T…Continued

CONTACT US!

Exergame Fitness Solutions

Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide.

A fun interactive room for kids 1-10 years old

Exergamer’s paradise for kids 7-14 years old

A high energy room for teens & adults

Benefits of Exergaming

Engagement, Fairness & Equality, Team Building, and Accoutability

Agility, Strength, and Coordination

Learning, Behavior, Memory, and Cell Growth

Rewards, Goal Setting, and Benchmarking

Disease Prevention and Endurance

The Evolution of Health and Fitness

Learn How Your Facility Can:

Redefine Fitness ♦ Reduce Youth Obesity ♦ Increase Membership ♦ Redefine Fitness Culture ♦ Gamify Fitness ♦ Utilize Data For Improvement ♦ Increase Member Involvement ♦ Add To Bottom Line Revenue ♦ Make Fitness Fun For Everyone

SUBSCRIBE TO NEWSLETTER
GET A FREE QUOTE
uxicached