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The first week ofNovember will be a busy week for us here at Exergame Fitness.   Part of our team will be in New York for theSuffolk Zone Professional Development Conference 2012 event held at SachemSchool District, and another part of our team will be overseas in Amsterdam atthe Games for Health Europe 2012 Conference. Games for Health is a series ofconferences that showcase the health and research implications of video games.Back in the spring, Motion Fitness was a sponsor at Games for Health USA whichwas hosted in Boston and we are proud to be a sponsor again at the Europeversion of the conference. Drawing hundreds of professionals from all walks ofthe industry, the conference is one of the best places to see what is currentlyavailable and what will soon be available in the Exergaming industry. Exergamingis a term that has been coined to bridge fitness and video gaming together andis slowly becoming mainstream terminology.


This year Exergame Fitness will be focusing on two products at the Games for Health Conference,the iDance group fitness game and the interactive fitness product tWall.  iDance, which is a Dance Dance Revolutionlike system, can support up to 32 players at a time.  The tWall, which is a high tech interactivelight wall, also incorporates multiple players at one time.  The revolving idea behind these two products isa multiplayer aspect that increases motivation and exercise benefit.  Based around gamification, turning fitnessinto game play, studies are showing that children and adults alike are morelikely to reach their fitness goals.


For more informationon this event, please visit Games for Health 2012

Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect.


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Exergame Fitness Solutions

Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide.

A fun interactive room for kids 1-10 years old

Exergamer’s paradise for kids 7-14 years old

A high energy room for teens & adults

Benefits of Exergaming

Engagement, Fairness & Equality, Team Building, and Accoutability

Agility, Strength, and Coordination

Learning, Behavior, Memory, and Cell Growth

Rewards, Goal Setting, and Benchmarking

Disease Prevention and Endurance

The Evolution of Health and Fitness

Learn How Your Facility Can:

Redefine Fitness ♦ Reduce Youth Obesity ♦ Increase Membership ♦ Redefine Fitness Culture ♦ Gamify Fitness ♦ Utilize Data For Improvement ♦ Increase Member Involvement ♦ Add To Bottom Line Revenue ♦ Make Fitness Fun For Everyone