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Increasing body weight and declined fitness levels in children and adolescents can be attributed to the large amount of time spent playing video games, on computers and engaging on their smartphones instead of playing outdoors. But there is one way to get these kids who are hooked on technology the exercise they need and it is in the form of exergaming.

The term “exergame” officially become a thing in 2007 when it was added to the dictionary. Since then it has grown exponentially in popularity. So much so, that community recreation centers, YMCAs and other family-friendly fitness centers now offer exergaming stations. In fact, exergaming has also been added to many school physical education programs.

Exergames range from martial arts to baseball to dance-based games, but there are plenty of options available if you happen to be an adult who dislikes video games. Even the older generation who typically shuns modern technologies is getting into the action and are reaping the benefits.

To date, there have been dozens of studies on exergaming. But exergaming isn’t just being studied for its fitness and weight loss benefits, but also for the other benefits this form of exercise provides everyone from children to the elderly. For example, exergaming has been used for patients recovering from leg injuries, elderly patients to improve balance and decrease repetitive behaviors in children with autism. And there is plenty of evidence to suggest this trend of utilizing exergaming for other medical conditions will continue.

This research indicates that fitness games don’t deserve any of the bad reputations they may have.


Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect.


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Exergame Fitness Solutions

Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide.

A fun interactive room for kids 1-10 years old

Exergamer’s paradise for kids 7-14 years old

A high energy room for teens & adults

Benefits of Exergaming

Engagement, Fairness & Equality, Team Building, and Accoutability

Agility, Strength, and Coordination

Learning, Behavior, Memory, and Cell Growth

Rewards, Goal Setting, and Benchmarking

Disease Prevention and Endurance

The Evolution of Health and Fitness

Learn How Your Facility Can:

Redefine Fitness ♦ Reduce Youth Obesity ♦ Increase Membership ♦ Redefine Fitness Culture ♦ Gamify Fitness ♦ Utilize Data For Improvement ♦ Increase Member Involvement ♦ Add To Bottom Line Revenue ♦ Make Fitness Fun For Everyone