When there is a discussion about getting fit and staying fit, people often assume it involves rigorous activity. We live in a culture where the term "no pain no gain" is thrown into people's faces by an overzealous personal trainer while losing feeling in their lower extremities doing ridiculously…Continued
According to a recent survey, about three out of four children fail to get at least one hour of physical activity a day. It shows that nearly 75 percent of American children between the ages of five and ten do not get the recommended 60 minutes of physical activity every day. Just as alarming is the…Continued
Kids are spending more time than ever before engaging in new technology and in front of screens, and it could be inhibiting their ability to recognize emotions, as well as negatively affecting their development. But not all technology is bad. The effects of technology on children is rather complicat…Continued
The Sensory Room features The Light Wall, known as the T-Wall, which is an interactive touch wall that provides sensory feedback with lights and touch sensors. Multiple games provide progressions for users of any ability level, and the game component adds compliance for long-term effectiveness. Hano…Continued
Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide.
Learn How Your Facility Can:
Redefine Fitness ♦ Reduce Youth Obesity ♦ Increase Membership ♦ Redefine Fitness Culture ♦ Gamify Fitness ♦ Utilize Data For Improvement ♦ Increase Member Involvement ♦ Add To Bottom Line Revenue ♦ Make Fitness Fun For Everyone