Founders of First Youth Interactive Gym Sign Distribution Deal for CanadaDARTMOUTH, NS – Canadian kids received yet another failing grade in the annual Active Healthy Kids Canada Report Card: 90% of Canadian youth are not getting the necessary amount of exercise a day. This does not come as a surprise to Holly Bond and Liz Thompson. They have witnessed first-hand the devastating effects of too much screen time and not enough playtime.
The former founders of Bulldog Interactive Fitness, the first interactive fitness facility for youth, Holly and Liz have just inked a deal to become the Canadian Distributor for Exergame Fitness.(http://www.exergamefitness.ca/) With the ever-increasing gloomy reports like the one released this week, this dynamic duo is more determined than ever to convey the importance of physical fitness and activity that includes every child, not just the elite athlete. With years of experience in the Exergaming world, they will continue to work diligently at promoting this positive way of battling childhood obesity and inactivity to schools, community groups, hospitals and fitness clubs across Canada.
In 2005 Holly Bond opened Bulldog Interactive Fitness, the first interactive fitness facility designed exclusively for youth. Shortly thereafter, Liz Thompson jumped on board. Together they opened interactive fitness facilities for youth across Canada. These energetic partners have been working non-stop ever since, educating kids, teachers, parents and community leaders about the need to be more active.
After selling Bulldog in 2008, Holly and Liz are thrilled to join forces once again, representing Exergame Fitness Canada: “We have seen hundreds of children benefit from Exergaming equipment and programming that combines Exergaming and old-fashioned fun and games.” Liz states. “Children are very comfortable in this familiar environment – the video games act as a ‘hook’ to get them in the door and moving in the right direction towards exercise and activity. Once kids take that first, familiar step, it is then a perfect time to introduce traditional games and sports – we have seen how they develop a new level of fitness and self-esteem.” agrees Holly.
Tommy Seilheimer, Vice President of Exergame Fitness says,
“Holly and Liz’s years of actual hands-on experience is invaluable; I mean, they have done it all – from the layout and design to choosing and training the best staff to building programs and camps around the Exergaming equipment. We are excited to partner with them in our crusade against childhood obesity and inactivity.”
The tWall is an interactive touch wall that provides sensory feedback with lights and touch sensors. Multiple games provide progressions for users of any ability, and the game component adds compliance for long-term effectiveness. The tWall provides a fantastic cardio workout over numerous applica…Continued
As summer turns into fall, and indoor physical activity continues to rise; the Anchorage YMCA in Alaska invested in Exergame to turn up the heat! Founded in 1967, the Anchorage Community YMCA is the only YMCA in the State of Alaska. Despite our name, the Y is not just young people, not just for men …Continued
As health clubs across the world continue to push for more active play options in their facilities, Exergame continues to be the company they choose to go to. Life Time Fitness, one of the largest and most successful health club chains in the country, recently added some of our interactive products …Continued
When Dana Alexander was tasked with creating a new and innovative space for kids at the brand new Hanover YMCA in Hanover, Pennsylvania she asked for some help. She didn’t want to do “the same thing everyone else was doing” and she knew it had to be top level, cutting edge and be multi dimen…Continued
Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide.
Engagement, Fairness & Equality, Team Building, and Accoutability
Agility, Strength, and Coordination
Learning, Behavior, Memory, and Cell Growth
Rewards, Goal Setting, and Benchmarking
Disease Prevention and Endurance
The Evolution of Health and Fitness
Learn How Your Facility Can:
Redefine Fitness ♦ Reduce Youth Obesity ♦ Increase Membership ♦ Redefine Fitness Culture ♦ Gamify Fitness ♦ Utilize Data For Improvement ♦ Increase Member Involvement ♦ Add To Bottom Line Revenue ♦ Make Fitness Fun For Everyone