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This past week Exergame Fitness USA took a road trip to the east coast for a handful of Exergaming demonstrations with products in tow such as the iDANCE Wireless Dance System, Makoto Sports Arena and the Trazer 2. This video below was taken at the Columbus Ohio JCC that had well over 500 kids in attendance for this massive fundraising event. Just imagine how the iDANCE system can transform your club into something that kids LOVE to do along with the positive health benefits it delivers…



Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect.

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After a heart attack, angioplasty or even heart surgery, many people think that exercise should be avoided because too much strain on the heart could be bad. In reality, just the opposite is true. Regular exercise after a heart procedure helps strengthen the heart muscle and can reduce your risk for…Continued

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As health clubs across the country begin to make a more conscious effort to include their youngest members in more physical activity, Exergame continues to be the place they choose to go. Multnomah Athletic Club (The MAC) one of the oldest clubs in America. From families to elite athletes attend. Th…Continued

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Exergame Fitness Solutions

Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide.

A fun interactive room for kids 1-10 years old

Exergamer’s paradise for kids 7-14 years old

A high energy room for teens & adults

Benefits of Exergaming

Engagement, Fairness & Equality, Team Building, and Accoutability

Agility, Strength, and Coordination

Learning, Behavior, Memory, and Cell Growth

Rewards, Goal Setting, and Benchmarking

Disease Prevention and Endurance

The Evolution of Health and Fitness

Learn How Your Facility Can:

Redefine Fitness ♦ Reduce Youth Obesity ♦ Increase Membership ♦ Redefine Fitness Culture ♦ Gamify Fitness ♦ Utilize Data For Improvement ♦ Increase Member Involvement ♦ Add To Bottom Line Revenue ♦ Make Fitness Fun For Everyone

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