1. Serious Games Summit: ExerGaming + EduGaming = ExerLearning

    Serious Games Summit: ExerGaming + EduGaming = ExerLearning 9 Comments by Kyle Orland Oct 31st 2006 7:30AM Filed under: PC, Sony PlayStation 2, Rhythm, Exergaming It's a no-brainer that games like Dance Dance Revolution can do wonders in combating our country's growing youth obesity epidemic. But can rhythm-action games also help children improve cognitive skills like reading comprehension and con…Read More

  2. Is Exergaming The Next Trend in Fitness?

    Is Exergaming The Next Trend in Fitness? Mon, 05/07/2007 - 9:00am by geeksugar 5,621 Views - 12 comments From the Wii weight loss challenge, DDR busting a move in PE classes across the nation to substituting traditional workouts and sex to a little Wii tennis time, the media can't stop talking about whipping the fat video gamer stereotype into a fit and trim calorie-burning-video- game-playing mac…Read More

  3. Health and fitness: Getting a Wii bit fitter?

    Health and fitness: Getting a Wii bit fitter? Last Updated: 12:01am BST 07/04/2008 Combining computer games with exercise is the latest way to improve health. Glenda Cooper tests the Wii Fit Watch: The Gadget Inspectors test out the Wii I am unbalanced. It's official. This is not news to my family or, indeed, to any neutral observer, given that I have impersonated a tree, headed ima…Read More

  4. Exergame Fitness Teams up with GameCycle

    FOR IMMEDIATE RELEASE: Contact Person: Thomas Seilheimer Jr. (CEO) Company Name: Exergame Fitness USA Telephone Number: (866) 245-3036 Fax Number: (630) 282-0482 Email Address: info@exergamefitness.com Web site address: http://www.exergamefitness.com Exergame Fitness Teams up with GameCycle The Exergame Fitness GameCycle merges upper body exercise with the excitement and enjoyment of video games. …Read More

  5. Wii Fit Can Sell 4 Million in US in 2008 – Kids Fitness

    Wii Fit Can Sell 4 Million in US in 2008 - Kids Fitness A record-breaking $40 million marketing budget can help Nintendo sell four million copies of Wii Fit in the US during 2008, according to Wedbush Morgan analyst Michael Pachter. "Wii Fit will sell 3 million to 4 million in the US if they market aggressively," Pachter told the New York Post. In comparison, according to the NPD Group, only three…Read More

  6. Giant Leap Forward with Kids’ Virtual Worlds

    Giant Leap Forward with Kids’ Virtual Worlds Irwin Toy creates the ME2, a handheld product that collects “motion points” in the real world and converts those points into online currency. Every year when I attend the New York Toy Fair I may see a few thousand toys in the course of four days. I was recently speaking with another toy reviewer who said, “Did you ever notice that even though yo…Read More

  7. ExerGaming Kicks into High Gear with New Study & Product

    ExerGaming Kicks into High Gear with New Study & Product There was discussion this week on the Serious Games listserv about ME2, a virtual world from Irwin Toy aimed at kids that links to a real world pedometer (tagline: You are the power!). The more exercise, running and walking the kids do in RL, the more points they earn to use in the game. Scott Traylor over at 360KID wrote up the details …Read More

  8. Exercise the name of the Game

    Exercise the name of the game! IF YOU were to conjure up an image of a dedicated videogame fan, would they be: (a) a pale, highly caffeinated, thumb-mashing, hirsute individual with little respect for personal hygiene, or (b) a toned, lithe, fitness-obsessed creature with great balance and amazing abdominal muscles? The average gamer probably lies be…Read More

  9. The Game Cycle is A Perfect Edition to Any Exergame Room

    The Game Cycle merges upper body exercise with the excitement and enjoyment of video games. The gaming challenge encourages exercise and will facilitate adherence to rehabilitation and exercise regimens in the clinic or Exergame club. GameCycle: ˚Uses standard Nintendo GameCube games ˚GameCylcle cranking simulates arm exercise and controls speed and direction of Nintendo Games ˚Resistance syste…Read More

  10. Hand Dance Pro – Very Fun Special Needs Product

    Hand Dance Pro™ Enables students with a disability or injury to participate in the electronic dance experience along with the rest of the class! A natural extension of the dance game experience, this commercial-grade dance system develops hand/eye coordination and speed, while delivering extreme dance excitement and a fun upper-body workout. Comfortably fits in a student's lap, so disabled or in…Read More