Exergame Fitness | Powered by Motion Fitness

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Fitness & Game Products


New products like the Nexersys keep the Exergaming market fresh bycombining technology, games, and fitness.   Exercise and getting a great workout does not need to be work, itdoes not need to be boring, it can be fun and engaging.  All goodExergaming products will do this.

Commercial grade Exergame products have been used for many yearsin health clubs and non-profit facilities around the world.  They startedout targeted towards kids to keep them active while playing games. Over the years Exergameproducts and Exergame rooms have grown to be used by kids, adults, and seniorsalike.

There is a big difference between Exergame products used infitness club settings verse Exergame products used at home like the Wii andXbox Kinect.  Club Exergame products are very durable, require a lot ofmovement to play, encourage social interaction, and have a lot of variety.

“The best commercial products are always upgrading and coming outwith new software or games,” says Ed Kasanders of Exergame Fitness, a companythat combines the products, creates exercising programs, and tracksparticipation in Exergame rooms across the country.

“It’s great to have new products.  Nexersys is a new comer tothe Exergaming and Active Gaming world and highlights what can be done withexercise equipment. Target based interactive fitness products use game elementsto progress the user through levels according to their ability.”

Target Games in the market offer a great variety of styles.  Nexersys tends to focus on the advanced adultuser with complex movements and feedback.  Other products like 3 Kickbase their approach on simple active game play for all ages and ability levelswhether they let you hit targets with your hands or feet. A product like Makoto Arena offers a variety of simple play features through advanced programmingwith precise movements.  The TWall is another product that isextremely durable and offers great exercise for everyone.

New products to be released in the future like the Exergame Stationlet you play DDR style games with your hands and a punching bag.  Thisshows promise as recognized by TEN – The Exergame Network who gave theExergame Station best new commercial product for 2011, even though it has notbeen released yet.  We expect it hitting the Exergame Market very soon!

To see a full line of proven and effective Target based trainingproducts for your health club, non-profit center or school visit the ExergameFitness website,  www.exergamefitness.com


Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect.


Recent Posts

As health clubs across the country begin to make a more conscious effort to include their youngest members in more physical activity, Exergame continues to be the place they choose to go. Multnomah Athletic Club (The MAC) one of the oldest clubs in America. From families to elite athletes attend. Th…Continued

Recent Posts

Recent Posts

Recent Posts

Today our sales team happily returns home back in Chicago, after a long week of trade shows. Late last week we returned to the annual IHRSA Fitness Industry trade show. Directly after this show ended we traveled north to San Fransisco for the 2017 Hilton ALC - America's Leadership Conference.  T…Continued


Exergame Fitness Solutions

Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide.

A fun interactive room for kids 1-10 years old

Exergamer’s paradise for kids 7-14 years old

A high energy room for teens & adults

Benefits of Exergaming

Engagement, Fairness & Equality, Team Building, and Accoutability

Agility, Strength, and Coordination

Learning, Behavior, Memory, and Cell Growth

Rewards, Goal Setting, and Benchmarking

Disease Prevention and Endurance

The Evolution of Health and Fitness

Learn How Your Facility Can:

Redefine Fitness ♦ Reduce Youth Obesity ♦ Increase Membership ♦ Redefine Fitness Culture ♦ Gamify Fitness ♦ Utilize Data For Improvement ♦ Increase Member Involvement ♦ Add To Bottom Line Revenue ♦ Make Fitness Fun For Everyone