Exergame Fitness | Powered by Motion Fitness

The #1 Source for Interactive

Fitness & Game Products

STAY INFORMED
  1. 2016 Exergame Youth Obesity Report

    Youth Fitness & Childhood Obesity have been two huge focuses of Exergame Fitness since the beginning. It has been awhile since we have touched on this so we put together a short infographic (below) that highlights some of the alarming statistics of childhood obesity in our nation. If you would like to view the full resolution version of the infographic, click here. Take a look at our last Exe…Read More

  2. Another Tool for the Educators’ Toolbox

    Our great Exergaming friend, Dan Lawler Ph.D. has written another piece of Exergaming. This blog focuses on the Exergaming industry starting to focus more of SPED programs in school districts. We think this is an exciting new direction to bring the industry in, read on and tell us what you think! Another Tool for the Educators’ Toolbox By Dan Lawler, Ph.D. Schools, and especially teachers, provi…Read More

  3. The Power of Vision – Dan Lawler, Ph.D.

    Dan is great friend in the Exergaming world, he understands its value and pushes for people to see it. One of our more recent installations was at the Estes Park Middle School - their Exercise Learning Center, and Dan explains how it can to be and why. Click here to see our SmugMug photo gallery of the ELC, and click here to see our last blog on the location. The Power of Vision By Dan Lawler, P…Read More

  4. Exergaming: A Tool for Educational Challenges of ADHD

    By Dan Lawler, PhD “Schools can be an excruciating experience for kids with ADHD,” notes John Ratey, MD, of Harvard Medical School and author of SPARK:  The Revolutionary New Science of Exercise and the Brain.  It’s not that students with ADHD can’t focus, but that they can’t focus on command.  They are wired differently and working with that physiology can allow their potential for h…Read More

  5. The Science Is Leading Us to Change

    The brainis the body’s most active organ and thus requires the most energy to functionwell.  The brain is estimated to account for 2% of our body’s weight butuses 20-30% of our body’s energy.  Because the brain doesn’t store oxygenand glucose, it requires the blood stream to provide thenecessary requirements to function well. What’s becoming more and moreevident from the research is t…Read More

  6. Exergame Playground Solution – A Place Of Their Own

    The next generation of fitness is here; it’s the wearable technology, or the Spivi Virtual Indoor Cycling classes. It’s interactive fitness equipment like Exerbike or iDance or even home fitness like the Nintendo Wii. If the current generation of adults are integrating this much technology into fitness routines, it would only make sense to have a solution on how to introduce the newest age gro…Read More



Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect.

FREE CONSULTATION!

Recent Posts

Recent Posts

Today our sales team happily returns home back in Chicago, after a long week of trade shows. Late last week we returned to the annual IHRSA Fitness Industry trade show. Directly after this show ended we traveled north to San Fransisco for the 2017 Hilton ALC - America's Leadership Conference.  T…Continued

Recent Posts

Last week our sales team made the journey out to California to the annual IHRSA Fitness Industry show in Los Angeles. Unlike last year, we did attend as an exhibitor with a booth, but rather a to browse the show. This gave us a better chance to network, check out new products/technologies, and as w…Continued

Recent Posts

  People love to watch others dance, which is why there are television shows about dancing that dominate the networks. What you may not know is that if you were to get off that couch and dance, it would go a long way in keeping your body and mind healthy. There are studies that show dancing can…Continued

CONTACT US!

Exergame Fitness Solutions

Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide.

A fun interactive room for kids 1-10 years old

Exergamer’s paradise for kids 7-14 years old

A high energy room for teens & adults

Benefits of Exergaming

Engagement, Fairness & Equality, Team Building, and Accoutability

Agility, Strength, and Coordination

Learning, Behavior, Memory, and Cell Growth

Rewards, Goal Setting, and Benchmarking

Disease Prevention and Endurance

The Evolution of Health and Fitness

Learn How Your Facility Can:

Redefine Fitness ♦ Reduce Youth Obesity ♦ Increase Membership ♦ Redefine Fitness Culture ♦ Gamify Fitness ♦ Utilize Data For Improvement ♦ Increase Member Involvement ♦ Add To Bottom Line Revenue ♦ Make Fitness Fun For Everyone

SUBSCRIBE TO NEWSLETTER
GET A FREE QUOTE
uxicached