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By Dan Lawler Ph.D.

Every teacher in every classroom eventually faces the dilemma of how to motivate the uninspired student.   Often teachers look to utilizing positive rewards as a means to increase desired behaviors.  Some traditional strategies, especially at the elementary level, include longer recess, special seats, positive phone call home, lunch with the teacher, and positive verbal feedback.  Extrinsic motivators, in the form of rewards, can encourage students who do not yet have powerful intrinsic motivation to learn. Rather than criticizing unwanted behavior or answers, reward correct behavior and answers. Remember that adults and children alike continue to repeat behavior that is rewarded.

It is widely agreed that positive reinforcement tends to have more potency in changing behavior. The term“reinforce” means to strengthen or increase the probability of a specific response.  Think of it as adding something in order to increase a response. For example, adding a treat will increase the response of sitting; adding praise will increase the chances of your child cleaning his or her room or doing homework.

And, the important point is that extrinsic motivators can, over a brief period of time, produce intrinsic motivation.Everyone likes the feeling of accomplishment and recognition; rewards for good work produce those good feelings. However, even with the best efforts by teachers, sometimes there are some unmotivated students that we are not successfully reaching. 

 

NEW STRATEGY

Recently, we introduced a new strategy with astudent who had been largely unmotivated.  The new strategy used “Exergaming”, and did it ever make a difference!!  The student was given opportunities to useour Exergaming lab at scheduled times during the day IF his classroomexpectations were met.  He was somotivated that he began to meet those classroom expectations in order toreceive his reward In the Exergaming lab. His teacher said, “ I have never seen anything so successfully change a student’sbehavior in the classroom.” The good news is that the intervention, over time,continued to influence the student in a positive manner back in the classroom.

The other good news is that when he returnedfrom his exercise reward, the teacher noticed him being more calm andfocused.  We know from the research thatexercise stimulates neurotransmitters in the brain that decrease aggression,improve mood, and allow the student to focus more effectively.  In effect the Exergaming intervention was sofun that it motivated the student to achieve his behavioral goals in themorning, and, after exercise, his body benefited from all the side effects thatexercise has on improving behavior and cognition. 

I would encourage any school to investigate and implement Exergaming as a new and effective strategy to improve motivation and behavior. Exergaming works because it is so fun and engaging for thestudent.  By the way, it is good fortheir cognition and health, too.  Withall the potential benefits of exergaming and with the ongoing challengeteachers face in motivating many of their students, this seems like a strategyyou cannot afford to ignore.

Video on Exergaming Lab

 



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Exergame Fitness Solutions

Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide.

A fun interactive room for kids 1-10 years old

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Benefits of Exergaming

Engagement, Fairness & Equality, Team Building, and Accoutability

Agility, Strength, and Coordination

Learning, Behavior, Memory, and Cell Growth

Rewards, Goal Setting, and Benchmarking

Disease Prevention and Endurance

The Evolution of Health and Fitness

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Redefine Fitness ♦ Reduce Youth Obesity ♦ Increase Membership ♦ Redefine Fitness Culture ♦ Gamify Fitness ♦ Utilize Data For Improvement ♦ Increase Member Involvement ♦ Add To Bottom Line Revenue ♦ Make Fitness Fun For Everyone

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