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The Ultimate Interactive Fitness Product

Your Task: Deactivate the Light Sensor

Whether training for power, agility, endurance, flexibility, or reaction, tWALL tests your personal limits resulting in the ultimate fitness gaming platform for any challenge.

Your Goal: Be Faster than Light.

This universal training tool provides a fantastic cardio workout across numerous applications, including Exergaming, sports, fitness and rehabilitation.

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TWALL GALLERY

About tWall 64

The tWALL 64 is the most robust model. It is the largest tWALL model with the most training surface available. It is built for multiple styles of use including:
• Kid’s Fitness
• Reaction & Speed Training
• Competitive Mode

Key Features

• Reaction Training & Programming
• Hand-Eye Coordination
• Neurological Development
• Any Age, Any Level,Any Ability
• Focus Training for ADD/HD
• Simple to Install, Slim Wall Design

Product Specifications

Included Items:
• LED. Multicolor Lights
• Touch Buttons: plastic, color translucent White
• Frame: Stainless Steel
• Frame integrated Control Unit
• Free Standing Frame: aluminum

Required Items:
• Power: 90-264 V AC; 47-63 Hz
• Power Supply: 110V (Power supply package included)
• Surge protector recommended
• Audio/Video out cords for attaching separate monitor (optional)


Product Dimensions:
• Packaged: 52" x 46" x 22"
• Assembled: 79.5" x 92.5" x 6.5"
• Training Area: 69.3" x 69.3"

Warranty:
• 1 Year



Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect.

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Exergame Fitness Solutions

Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide.

A fun interactive room for kids 1-10 years old

Exergamer’s paradise for kids 7-14 years old

A high energy room for teens & adults

Benefits of Exergaming

Engagement, Fairness & Equality, Team Building, and Accoutability

Agility, Strength, and Coordination

Learning, Behavior, Memory, and Cell Growth

Rewards, Goal Setting, and Benchmarking

The Evolution of Health and Fitness

Learn How Your Facility Can:

Redefine Fitness ♦ Reduce Youth Obesity ♦ Increase Membership ♦ Redefine Fitness Culture ♦ Gamify Fitness ♦ Utilize Data For Improvement ♦ Increase Member Involvement ♦ Add To Bottom Line Revenue ♦ Make Fitness Fun For Everyone

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