Exergame Fitness | Powered by Motion Fitness

The #1 Source for Interactive

Fitness & Game Products


Recent industry publications have named Exergaming and the youth fitness markets one of the fastest growing and most profitable groups of people and trends in the health and fitness world.


Exergame is a part of the Fitness 2.0 movement for the health and wellness industry. Fitness 2.0 describes fitness as moving from static to interactive. Fitness 2.0 is the new way to get fit, and have fun while doing it. Play, have fun, be engaged, share, experience. 

Exergames Work:

  • It engages people.
  • It is fun entertainment.
  • It promotes exercise for any ability level and any age.
  • It is the perfect stepping stone to experience what being fit feels like.
  • Hundreds of communities have experienced the benefits.


When Exergaming products came to the market, most companies in the beginning ordered just a few products to start with. As the industry grew and Exergaming became more popular, we are now seeing full conceptual room designs and new business dedicated just to Exergaming products. Right now is the best time to open an Exergaming location because of the popularity of the rooms and the proven products that are getting the health benefits that are needed in today’s world.

  • Fact: 68% of Americans are considered Overweight or Obese.
  • Fact: 68% of American Households Play Video Games.
  • Fact: Obesity and Video Games are equally prevalent in our Country.
  • Solution: Play the Games – but MOVE in order to play.

The Interactive Computer Game market is around $35 billion. The Exergame brands is the only company that offers commercial solutions for all ages and abilities, and has a complete solution from Design, Products, Marketing, Installation, Training and Service.

Why Exergames are needed for the Youth Fitness market:
Childhood Obesity and Inactivity are one of the greatest health threats. The professional industry (Government, University’s, Schools, non-profits, health-care) realize that something needs to be done and they will make a major initiative toward accomplishing the problem. Exergame will be the solutions provider for the industry.

Why Exergames are needed for the Fitness Industry:
The Exercise Equipment industry is a $4.7 billion market composed of Consumer and Institutional products. Exergame mission is to be a resource for health and fitness, by providing products and information. The Interactive Fitness products provide motivation and engagement among members which can lead to life long habits.

Our philosophy is to create fun, exciting environments where the worlds of technology and fitness intersect.


Recent Posts

Whether you prefer a small, intimate gathering or are a fan of large crowds, most of us enjoy spending time with other people. We all know socializing is fun, but what many people don't realize is that spending time with others also plays a role in your overall health. Having a good social network h…Continued

Recent Posts

A few months ago we installed a Youth X Room at the Countryside YMCA, the biggest YMCA location in the United States. (See: Exergame Locations: Countryside YMCA). Since the installation, they have had a great deal of interest and success with members use of the room. The youth and kids at the Countr…Continued

Recent Posts

Last month we talked about our upcoming installation at Court One Athletic Club, and now we have a follow-up report of how the room looks and functions! We installed a couple pieces of unique Exergaming equipment in a childcare area, that has a ton of other amenities other than our equipment. One …Continued

Recent Posts

The network of YMCA facilities that have Exergaming equipment continues to be extremely successful and popular attractions. We constantly hear about how well our equipment is doing in their interactive fitness rooms or youth fitness areas. From having CBS news do a report at the Rye YMCA to a small…Continued


Exergame Fitness Solutions

Exergame Fitness is leading a new movement incorporating technology into fitness. We provide a new way to engage people in fitness, through gamification and technology. By doing this, we create socially engaging, supportive, and inviting fitness communities worldwide.

A fun interactive room for kids 1-10 years old

Exergamer’s paradise for kids 7-14 years old

A high energy room for teens & adults

Benefits of Exergaming


Engagement, Fairness & Equality, Team Building, and Accoutability


Agility, Strength, and Coordination


Learning, Behavior, Memory, and Cell Growth


Rewards, Goal Setting, and Benchmarking


Disease Prevention and Endurance

The Evolution of Health and Fitness

Learn How Your Facility Can:

Redefine Fitness ♦ Reduce Youth Obesity ♦ Increase Membership ♦ Redefine Fitness Culture ♦ Gamify Fitness ♦ Utilize Data For Improvement ♦ Increase Member Involvement ♦ Add To Bottom Line Revenue ♦ Make Fitness Fun For Everyone